If either map is too small to make out the details, even zoomed in, you can drag the corner of the map out to make it bigger, which will make everything on the map window bigger as well. (In days of old, before Galaxy City was destroyed, people used to hold lap races from zone to zone around the inner loop of the city.) It can also be helpful to know how the city is laid out in case you have business in adjoining zones. The overview tab can be useful in planning your trip-if you need to go to a zone for which none of the teleport or shortcut methods given below will work, you’ll need to get to the closest connecting zone and travel to the exit. Clicking on an exit will put an icon on the navigation display compass to show you which direction to go to get there. You can mouse over each icon to get a tooltip with the exit’s destination. However, some exits have custom icons (such as the exit to Studio 55 in Pocket D). Most exits will appear as either green dots for normal zones, or red dots for hazard zones (some of which will have a black and yellow striped border around them, just to emphasize their hazardous nature). You can use the map of the current region to see all the exits from the zone you’re currently in. However, you may not have paid any attention to the second tab, “City,” to the left, which gives an overview of the city area you’re currently in and shows how all the zones connect to each other. You’re probably most familiar with the right-hand “Zone” tab showing the region you’re currently in-either the current city zone, or the instanced mission map. The City of Heroes map display has two tabs. Combined with the transit lines and TUNNEL system, these methods mean there is no longer much need to go to a particular location just to take a shortcut to another-but I include them here for the sake of completeness.įirst, the basics. The most popular methods for getting from place to place-Ouroboros, teleporters (supergroup, Pocket D, mission), and the LFG queue-will work from practically anywhere, saving time over the need to travel to specific locations in the world to get to other ones. (With the exception of supergroup base teleporters, because that would be nearly all of them.)Īlthough there are many places you can cut through that offer exits to multiple parts of Paragon City or the Rogue Isles, they aren’t used as much for getting around as they used to be. For most transit methods, I'll list all the reachable zones. A quick tip: if you need to get from one zone to another, hit Ctrl-F and search this guide on the zone names to find where I mention them. This guide will serve as a handy reference to help people find the fastest way from one zone to another, and possibly even suggest some new ways of getting from place to place you hadn't considered before. However, newbies and those whose old City memories are still hazy can be left confused in the dust trying to work out how to get to from Peregrine Island to Independence Port before the rest of the team has already finished the mission there. People who’ve played City of Heroes for a while have developed a feel for how to get from one place to another as quickly as possible, and can be off and running as soon as the next task force mission is up. Now, years later, there are a wide variety of transport systems, shortcuts, long-distance teleports, and alternate routes. (And there were Shadow Shard Task Forces that were sadistic enough to send you from the Shadow Shard to Atlas Park and back.) There were supergroup bases that could save you some time, if sufficient effort had been put into getting as many teleport beacons as possible, but even those could only go so far. There were two different, unlinked transit lines, and certain zones that were intentionally not part of them. For example, to get from Atlas Park to Firebase Zulu, you would have to take the transit line to Steel Canyon or Skyway City or Independence Port, cross the zone under your own power to get to the other transit line, take that to Talos Island, cross Talos Island to take the ferry to Peregrine Island, and then cross Peregrine Island to get to the Portal Corps building to reach Firebase Zulu. In the very early days of City of Heroes, inter-zone travel took a lot longer. But if you think travel is confusing now, you should have been here when the game was new. What’s more, a lot of mission chains, Task Forces, and Strike Forces like to send you willy-nilly from one zone to another. GETTING AROUND THE CITIES OF HEROES AND VILLAINSĬity of Heroes and Villains is huge and pretty complicated, and there are lots of different zones to explore.
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